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Unity MCP

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Local · MIT · Updated Oct 30, 2026

RegionGlobal

/About Unity MCP

MCP for Unity is an open-source bridge that connects AI assistants such as Claude, Cursor, VS Code, and local LLMs to the Unity Editor through the Model Context Protocol. It exposes around 50 focused tool entrypoints that let an LLM manage assets, create scenes and GameObjects, edit C# scripts, run tests, profile, and trigger builds directly from the editor.

The project is maintained by Aura and is free under the MIT license, though it is not affiliated with Unity Technologies. It supports Unity 2021.3 LTS through Unity 6.x and works with any MCP client.

Setup involves installing a Unity package, running a local Python server via uv, and configuring detected clients from the Unity window.

Advanced features include multi-instance routing for several Unity instances, tool groups for areas like vfx, animation, ui, and testing, Roslyn script validation, and an optional remote-hosted server with authentication.

AI-generated listing based on the project's public information. It may contain errors: check the original source.

/How to use Unity MCP

Create a cube at the origin and add a Rigidbody
Edit a C# script in the current Unity project
Run the project's tests from the editor
Manage and organize project assets
Trigger a build of the game

/Unity MCP tools

We haven't checked which tools this server offers yet.

/Before you connect Unity MCP

Do I need a key or an account?

No. It connects without a key.

Which countries does it work in?

Any country.